28 #ifndef SDL_keyboard_h_ 29 #define SDL_keyboard_h_ SDL_Keycode SDL_GetKeyFromName(const char *name)
SDL_Scancode SDL_GetScancodeFromName(const char *name)
const char * SDL_GetKeyName(SDL_Keycode key)
void SDL_SetModState(SDL_Keymod modstate)
The SDL keysym structure, used in key events.
Sint32 SDL_Keycode
The SDL virtual key representation.
SDL_bool SDL_IsTextInputActive(void)
SDL_Window * SDL_GetKeyboardFocus(void)
SDL_Keymod
Enumeration of valid key mods (possibly OR'd together).
struct SDL_Window SDL_Window
The type used to identify a window.
void SDL_StartTextInput(void)
SDL_bool SDL_HasScreenKeyboardSupport(void)
SDL_Keymod SDL_GetModState(void)
SDL_Keycode SDL_GetKeyFromScancode(SDL_Scancode scancode)
void SDL_StopTextInput(void)
const Uint8 * SDL_GetKeyboardState(int *numkeys)
void SDL_SetTextInputRect(SDL_Rect *rect)
SDL_Scancode
The SDL keyboard scancode representation.
const char * SDL_GetScancodeName(SDL_Scancode scancode)
SDL_bool SDL_IsScreenKeyboardShown(SDL_Window *window)
SDL_Scancode SDL_GetScancodeFromKey(SDL_Keycode key)